config.yml
/plugins/InfinityExpansion2/config.yml
This file hosts general settings for InfinityExpansion 2.
The config options listed here may be outdated as the addon updates.
| Option | Description | Values | Default |
|---|---|---|---|
auto-update | Automatically updates the addon when a new version is available. | true/false | true |
debug | Enables debug logs. | true/false | false |
lang | The default language of this addon. | Language codes | en |
enable-researches | Whether to enable researches. | true/false | false |
singularity | Singularity options. | ||
gear-transformer | Gear Transformer options. | ||
resource-synthesizer | Resource Synthesizer options. | ||
mob-simulation | Mob Simulation options. | ||
storage | Storage options. | ||
quarry | Quarry options. | ||
advanced-anvil | Advanced Anvil options. | ||
infinity-gear-enchantments | Infinity gear enchantment options. |
Singularity optionsâ
cost-multiplierâ
This affects the final cost of crafting Singularities.
Range: 0.0 to 1000.0
Default: 1.0
Gear Transformer optionsâ
allow-sf-itemsâ
This affects Gear Transformer. When this is true, Gear Transformer will be able to convert Slimefun items.
Values: true/false
Default: false
Resource Synthesizer optionsâ
recipesâ
This is a list of sections that define the recipes of Resource Synthesizer.
An example section:
- input:
1: IE_IRON_SINGULARITY
2: IE_COAL_SINGULARITY
output:
item: REINFORCED_ALLOY_INGOT
amount: 32
input.1andinput.2: The 2 input items' ID. Must be a valid Slimefun item ID. It's recommended to use Singularities.output.item: The output item's ID. Must be a valid Slimefun item ID.output.amount: The amount of output, can be omitted. The default value is1.
Hold an item in your main hand and use /ie2 id command get the ID of the item.
Mob Simulation optionsâ
output-intervalâ
Check out item specific configuration section.
allow-stacked-cardâ
Whether to allow cards to be stacked.
Since InfinityExpansion2, the mob data card can be a stacked item.
When this is true, the product amount and energy consumption will be multiplied by the stack size.
When this is false, the product amount and energy consumption are always same for 1x card.
Values: true/false
Default: false
Make sure to adjust the energy capacity of Mob Simulation Chamber so it can have enough energy for the stacked cards with base consumption.
exp-multiplierâ
The experience multiplier for mob simulation.
Range: 0.0 to 1000.0
Default: 1.0
legacy-outputâ
Whether to use the legacy output mode in InfinityExpansion.
Current mode: Each drop has a chance to be dropped.
Legacy mode: The chance of each drop is its weight. Only one will be dropped.
Values: true/false
Default: false
Storage optionsâ
It is recommended to enable only one option between signs and holograms. The extra ticker for storage information runs in main thread.
enable-signsâ
Whether to enable signs for storage units.
When enabled, the storage units will try to find one and only one attached sign in 6 directions (first found, first used). The stored item name and amount will be displayed on the sign.
Values: true/false
Default: false
sign-update-intervalâ
The interval of updating signs, in Slimefun ticks.
Range: 1 to 3600
Default: 20
enable-hologramsâ
Whether to enable holograms for storage units.
When enabled, the storage units will show the item amount in holograms.
Values: true/false
Default: false
hologram-update-intervalâ
The interval of updating holograms, in Slimefun ticks.
Range: 1 to 3600
Default: 20
Quarry optionsâ
output-intervalâ
Check out item specific configuration section.
poolsâ
A quarry pool contains the base product and the other products in each world type (Environment).
base-product: COBBLESTONE
products:
COAL: 4
COPPER_INGOT: 2
IRON_INGOT: 1
GOLD_INGOT: 1
REDSTONE: 1
LAPIS_LAZULI: 1
EMERALD: 1
DIAMOND: 1
In the config, base-product is the general product ID.
It must be a valid Slimefun item ID, or a valid Minecraft Material name.
products is a map of product ID and the weight.
Check how does the quarry work to understand the quarry pool.
oscillatorsâ
This section defines the available oscillators in ID: chance pairs. The oscillators will be registered in game.
The ID must be a valid Slimefun item ID, or a valid Minecraft Material name.
Check how does the quarry work to understand the oscillators.
Advanced Anvil optionsâ
max-levelsâ
This section defines the maximum possible levels of each Enchantment.
sharpness: 9
bane_of_arthropods: 9
smite: 9
protection: 10
fortune: 6
efficiency: 7
fire_aspect: 6
power: 7
thorns: 13
looting: 6
unbreaking: 13
The key is the lowercase name of the enchantment in 1.20.5+ javadocs.
Enchantments not listed here will have the vanilla max levels.
Infinity gear enchantment optionsâ
This section contains the enchantment options for all Infinity gear.
unbreakable is a boolean value that determines whether the gear should have unbreakable.
You can add more enchantments by adding more lines with the format enchantment: level.
To remove an existing enchantment, set the level to 0. (The config module would fill the missing fields so you have to set them to 0)
The enchantment should be the lowercase name of the enchantment in 1.20.5+ javadocs.